![]() ![]() If you don't have a captain yet, level up a fighter as soon as possible, and use his leadership on your archers. The trolls will tend to go for the fighters when given the option. Recruit fighters to die, archers to do damage. Even after they fight with the trolls, do not go to the east bank. ![]() The trolls will go to the east bank without any bait, just take care you don't lure them away or worse anger the dwarves yourself. The most important thing to do is get the dwarves to fight the trolls. Starting units: Kalenz, Landar and any surviving loyal units.Lose if: Kalenz, Landar or Olurf dies or turns run out.Objectives: Move Kalenz to the signpost or defeat the troll leader.If you manage to level up units choose captain for fighters and marksman for archers. Use fighters to shield yourself and archers to kill the grunts (and warriors on hard.) Keep loyals and leaders safe - if only one unit shields them, remember that it can be killed by a single lucky L2 orc. You can only recruit fighters and archers. If you keep most of his stronghold hexes plugged up with your units or your enemy's, then he will not be able to spend all his gold before you kill the leader, possibly when he dives in the water.Ī good alternative is going southwest, as this puts the maximum distance between you and the troops of the other orcish leaders, and only level 1 orcs will come from that corner. The keep directly to the east is one option. You might want to simply run away (and previously you could), but you have to kill one enemy leader. Like the first scenario in Heir to the Throne, this scenario begins with the hero in a forest with enemies preparing to close in on all sides. Starting units: Kalenz, Landar, Anduilas and Arkildur.Lose if: Kalenz or Landar dies or turns run out.Objectives: Kill any of the orc leaders.The leadership skill will prove invaluable when you depend on level 1 units. With that in mind, you should strongly consider leveling Arkildur (a loyal fighter that starts with you) into a marshal. Loyal troops are even more valuable in this campaign than in most others, partially because they get three traits, but mainly because you'll get to keep them when your other troops are unavailable. This matters a lot, because many of the scenarios in this campaign involve allies you cannot control whose death results in your defeat. Not only will this give you the best chance of survival, it will ensure that the AI playing your allies will do useful things. The only catch, however, is that they are not available during the first chapter of the story (the first three scenarios) you will still have enough opportunity to level them up, but it requires some determined effort.Īs a general rule of thumb throughout this campaign, if your elves need to make a stand and you have a choice of options, choose the one that will put most of them in the woods. As if that wasn't enough, late in the campaign you'll lose access to most of your veteran troops, but not your Sylphs and Shydes. Both of them can do magic, and both of them can slow their enemies! If you can team up two Shydes and two Sylphs, you get a magically hard hitting, regenerating, slowing air force that can ZoC-lock an enemy. It is therefore recommended to take a moment to review their top level units there are two units capable of flight! One of them is a curing healer +8, the other one is level 4. This is a long campaign, organized in five chapters, where you play Elves. ![]() This is a walkthrough of Legend of Wesmere, a campaign that tells the story of Kalenz, the famous elf hero that plays an important role in Heir to the Throne. ![]()
0 Comments
Leave a Reply. |